![]() Because only farm soil tiles can be Watered, seeds planted by Wormwood on other tiles will accumulate 4 moisture stress points if there is no rain. It suffices to water a tile once per stage. The moisture will never become less than the world wetness, no matter how many plants are on the farm soil tile.Additional plants will drain more moisture per second, regardless of there being any daylight.Moisture naturally decreases, depending on the world temperature, with no drying below 0° to 0.05 points per seconds above 70°, regardless of the time of day.Rain increases moisture at up to 1.5 points per second depending on the rain rate. Ice melting will add 20 points of moisture. Each use of a Watering Can, a Waterfowl Can or a Water Balloon will add 25 points of moisture. ![]() Each tile has its own moisture, from 0 to 100 points a non-zero moisture value makes it "wet ground".Wormwood can naturally see nutrient levels without the aid of the hat.Īt each stage, if the plant was on wet ground for less than 10% of the time since the previous stage, it accumulates 1 stress point. Nutrient levels can be made easier to see by wearing the Premier Gardeneer Hat. Because only farm soil tiles can contain nutrients, seeds planted by Wormwood on other tiles will always accumulate 4 nutrient stress points. Fertilizer can be used to increase nutrients in the ground. Weeds only consume nutrient and produce none. If the farm soil tile contains fewer nutrients than the plant requires, the plant accumulates 1 stress point and produces fewer nutrients itself. At the end of each growth stage, farm plants consume and produce nutrients. There are 3 types of Nutrients and each farm soil tile contains some amount of each nutrient. The condition of the plant is checked at the beginning of each new stage (sprout, small, medium and growth), it can accumulate up to 28 stress points. There are 7 sources of stress for farm plants. A Fruit Fly has a 5% chance to spawn when a player picks a non-giant rotten farm plant.įarm plants are immune to Smoldering as long as they are on wet ground. If there are 15 or more fully grown or rotten plants within 4 metres radius, the Lord of the Fruit Flies may appear. After 4 to 5 days of rotting, a non-giant plant grows back and the new plant cannot become giant. If they have been planted by Wormwood, they last 50% longer before spoiling. Normal products stay 4 days on the plant before rotting and giant products stay 6 days on the plant. Random seeds only determine what they grow after germination, with a 20% chance of being a Weed. Growth time in daylight (full day of 480 seconds)Īll seeds have a random germination time from 0.75 to 1 day off-season and twice as fast in-season. during day and dusk on the surface, near the natural light from the ceiling in the Caves, or near a Dwarf Star. Farm plants only grow in the presence of daylight, i.e. Growth is twice as fast if the season is one of the plant's favorite seasons. Only the stress level gained at the beginning of each stage counts. The growth rate of the plant depends on its level of stress: The greater the stress, the slower the growth. From 12 or more, the plant gives 1 normal product.From 7 to 11 stress points, the plant gives 1 normal product and 1 crop seed.From 2 to 6 stress points, the plant gives 1 normal product and 2 crop seeds.From 0 to 1 stress point, the plant grows a Giant Crop.The total accumulated stress changes the output of a grown plant: At each new growth stage, the plant may gain Plant Stress points depending on its condition. Plants have 5 growth stages: Seeds, Sprout, Small, Medium and Grown. ![]() The seeds have a chance to produce weeds instead. ![]() Wolfgang in a thriving Potato farm in Don't Starve: Togetherįarm Plants are obtained by planting Crop Seeds or Seeds into Farm Soil.
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